THE MITHRIL AUTOMATONS
vs
THE CYBERTRON SENTINELS
Coin Toss: Solo helps the Sentinels receive first.
Kickoff: Kong kicks for a pickup from by Steele who carries long before being taken down by Sailor Moon.
Game Synopsis: In a rare call, the referees require Sagara (who interfered in a match this week between to other players, see previous post) to not be playable this week. Already being on the bench, the Automatons are not immediately hurt. Tactically, the Automatons are much more refined than the Sentinels. But the big machine monster can outrun the Automatons with ease. Data helps keep the Automatons score in check, but they manage to keep just enough of a lead to win.
Final: MA 32 - CS 27
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