OGREs Developmental League

OGREs Developmental League
Fantasy Football Done Right.

Sunday, October 20, 2013

Browncoats vs. Sentinels

THE BIG DAMN BROWNCOATS
vs.
THE CYBERTRON SENTINELS

Coin Toss: Han Solo always shoots first, and as such the Sentinels go first regardless
Kickoff: Megaman kicks long for a catch by Han Solo, who makes it to the fifty in less than twelve parsecs but is aggressively tackled by the Cylons. 
1st Quarter: Fett begins an intense passing game for the Sentinels utlizing an entire field of eligible carriers who can easily outrun the Browncoat defense (except for Ana, but she just wants to get caught and chained up...). Ethan gets a touchdown on the third play and He-Man succeeds in the conversion. Neil and the gang come out ready to retaliate and Neil manages to immediately guess the Sentintels defensive play, making for an easy touchdown run by Spy. Spy then uses his ability to easily slip by the defense for the conversion. With the ball back in their hands, the Sentinels look to break the tie and again rely on a passing game. He-Man summons Battle Cat and rides in to the end zone while Kamen Rider Ichigo succeeds on the extra point to round out the first quarter.
2nd Quarter: Again Neil guesses the play of the G.I. Joe Sentinel defense, and makes a long almost-out-of-bounds pass to Rey Mysterio, Jr. for an immediate touchdown. Hofstader uses his "prop" ring to slip in for the two point conversion. The Sentinels take the ball and Data shows that he can do the same when he guesses the Browncoat defense and manages to have Joe wheel into the end zone for a touchdown. This time the Sentinels go for two and are successful. Neil comes back out and yet again reads the minds of the opponent defense and we see the same exchange. 
2nd Half: Neil and Data begin a long showdown that results in return touchdowns and successful conversions without a single failure for the entire remainder of the game. In the end it comes down to the Browncoats by one due to the Sentinels having done a single point extra kick once instead of a conversion.

Final: BDB 124 - CS 123

Grenades vs. Crows

THE ATLUS ROCKET PROPELLED GRENADES
vs
THE CHARMING CROWS

Coin Toss: Grenades win, will receive.
Kickoff: Green Arrow kicks long to Zach Morris, who makes a small drive and right before being tackled freezes time and repositions the field of players. When he unfreezes time, he has a huge advantage and takes it in for an immediate touchdown.
1st Quarter: The Crows retaliate quickly when Ghost Rider takes out Marky Mark and The Funky Bunch for the entire first play, allowing a Wonder Woman-bolstered King Kong to carry for a return touchdown. Arrow makes the kick. Spider Jerusalem and the Grenade offense come back out and have a hard time getting by the combined defensive might of Sauron and the Nazgul without a faster runner. The clock winds down and eventually the Grenades fail to make a first down. The Crows regain possession and this time Draco Malfoy uses his ability to freeze up Marky Mark and The Funky Bunch again, allowing Batman to get the touchdown. But not having any of that shit, Walter from the Grenades renigs and disallows the kink-necessary touchdown so the Crows lose those points. The quarter ends.
2nd Quarter: The Crows utilize Batman and Wonder Woman to predict multiple defensive plays in a row by the Grenades, marking a quick march to the endzone to score the touchdown they just lost and get the conversion. The Grenades retaliate with Luke Skywalker predicting the Crows defensive move allowing Cosmo Kramer to make a touchdown. Walter succeeds on the extra point. For the next offensive carry the Crows bench Ghost Rider and have Eddie "Buzzsaw" Vatowski incapacitate the Funky Bunch with his chainsaw motorcycle while Sonic the Hedgehog manages a field-long touchdown. King Kong powerhouses in for the conversion. The Grenades come back and the clock runs out during their march downfield. 
3rd Quarter: Continuing their march, the Grenades rely once again on Skywalker to predict the defense next move and they slip by the nazgul for a touchdown by Morris. Walter once again succeeds on the extra point. The Crows come out and swap out Buzzsaw for Edward Cullen, who immediately distracts Marky Mark and the Funky Bunch with a sparkle play allowing Wonder Woman to make a return touchdown. This really pisses off the defense who succeed in blocking the conversion attempt and injuring Cullen. The Grenades come back but still can't outrun the combined might of Sauron and the Nazgul and end up attempting and succeeding on a fourth-and-long field goal. The Crows regain possession and Jax Teller comes out to replace Cullen. The roid-raged Jax wastes no time in injuring the Funky Bunch, being kicked out of the game. Jax is replaced by Neville Longbottom while the Funky Bunch are replaced by Beorn. The clock runs out.
4th Quarter: (While on Bench: Aang with the Grenades attempts and fails to boost his stats) The reinvigorated teams battle for every inch with beefed up Neville and Beorn boosting both sides resolve. Neville barely outmaneuvers Beorn for a touchdown after several first downs but no one can get by Beorn for the conversion attempt. The Grenades bring Beorn on the offense as well replacing Samurai Jack. Beorn boosts the offense enough to finally break free of the Nazgul for a touchdown. Not wishing to risk a repeat of the Crow offense, the team attempts a simple kick and it again succeeds. The clock runs out while the Crows are inching back downfield. 

Final: RPG 30 - CC 35

Aberrations vs. MIA

THE ASGARDIAN ABERRATIONS

vs.
THE ALDERAAN M.I.A.


Coin Toss: MIA win, will receive
Kickoff: Squirrel Girl kicks to Aragorn and immediately her quirky beauty stuns the ranger, who then immediately is convinced by Uncle Sam to spend some time with the Aberrations. Aragorn steps out of the end zone after catching the ball only to step back into it and kneel, giving the Aberrations two points.
1st Quarter: The odd start is shaken off as Aragorn is escorted off the field and replaced by Speed Racer. The Flash relies heavily on a running game and keeps Lobo busy, allowing a slow-but-steedy march of downs. Gray Mouser ends up inexplicably slipping by Lobo for a 18 yard touchdown giving the MIA the lead. Arthur takes to the air to go over Lobo for the conversion. The slow march of the MIA waste most of the quarter's time, so time runs out after the Aberrations gain possession.
2nd Quarter: The Animaniacs use their ability to soften the tactical might of Demoman. The already erratic quarterback then decides that the best course of action is to blow some shit up. A shotgun formation leads to Demoman launching a long pass that is intercepted by Dot Warner - but OH NO, its not the football. Its a grenade. As the crowd cries and Yakko and Wakko dive to take cover from bits of Dot, they fail to notice that the ball was actually sleight-of-handed to Drizz't who took to the outside and is in the endzone for a touchdown. The remaining animaniacs, still reeling, can't stop Drizz't from successfully completing the conversion. The MIA take the carry with plenty of time on the clock and the offense is already sporting black armbands. Legolas and The Flash work hand in hand to continue to fight a dual-forked running game that keeps Lobo guessing. Moving at a much faster pace, Legolas finally enters the endzone. Arthur fails at the kick, much to the dismay of everyone. The Aberrations gain possession and make a strong push before the halftime.
3rd Quarter: The second half starts with the Aberrations in control near their own 45. Not content to settle with just murder, the Aberrations take the running game style of the MIA and turn it against them with their magnetic fastball. Demoman keeps handing the ball over to Wolverine who is pushed forward by teammate Magneto from the bench for a first down every single play. Logan takes the easy touchdown and Squirrel Girl succeeds on the kick. The MIA take back the ball for a long haul. Gorilla Grodd takes to having a personal fight with Lobo that doesn't hurt him but makes Grodd feel better and keeps Lobo busy. This allows Scout to make a quick 80 yard touchdown. Starscream helps Arthur land the kick this time. The Aberrations quickly land another touchdown thanks to their magnetic fastballs. The conversion is good. The quarter ends with the MIA carrying at their own 20. 
4th Quarter: Wakko and Yakko get a little bit of vengeance for their lost sister when they trick Magneto into pulling a sledgehammer full speed into himself on the Aberrations bench while they are sitting on the MIA bench. This gives the MIA a penalty and pushes them back 5, but Scout and gang manage to still make the touchdown after a few minutes of driving downfield. With Magneto knocked out, Wolverine can't rely on the overly-easy fastball but the team is still strong. A strong Simba comes in from the bench and Drizz't takes a ride on the returned king to the endzone. During this series of plays Donatello slips to the Aberrations bench and reprograms Starscream so he can no longer aid his teammates. The weakened MIA begin a long drive that takes up most of the time on the clock until Lobo manages to intercept a throw to the weakened Starscream when the benched Sherlock Holmes tells him what play is about to run. With the carry and seconds left,  Vash the Stampede finally drops his stupidity act and runs a touchdown for the solid win. The conversion is good. 
R.I.P.
Dot Warner
1993 - 2013

Results: AA 34 - AMIA 30

Sunday, May 26, 2013

Season Two Championship: Oggie Bowl II

THE SEASON TWO CHAMPIONSHIP GAME

THE MITHRIL AUTOMATONS
vs.
THE GUILDER BAY SHRIEKING EELS

Paragon Percentage: Due to automatic MVPoint usage, neither team will have their paragon in play.
Coin Toss: Eels win, will receive. 
Kickoff: Brannigan kicks to Scout, who outruns the entire Automaton team for an immediate score. 
1st: The Automatons return fire quickly when Blackbeard steals Grima Wormtongue's kink. Black Dynamite fails to seduce Squirrel Girl from the sidelines which results in Blackbeard using Wormtongue's kink to reprogram Squirrel Girl - instructing her to sabotage the Eels defense, which becomes impossible because Squirrel Girl is never in play while the Eels defensive line is. This results in Squirrel Girl being sidelined for most of the game. The automatons fail to bypass the Eels defensive line, and the Eels regain possession but are blocked and the clock runs out before they can begin to score.
2nd - 4th: The entire game is relegated to the superior speed and defense of the Eels. The Automatons can't keep up with the running speed, and can't block on quite as superior of a level. Kinks do go off, and scores are made, but the Eels pull ahead and steadily increase their lead as the game goes on. 

Result: GBSE 47 - MA 21



Monday, May 20, 2013

Season Two Playoffs Round Four Results

ASGARDIAN ABERRATIONS
vs.
GUILDER BAY SHRIEKING EELS
Final: AA 7 - GBSE 9

Lankhmar Lycanthropes
vs.
Mithril Automatons
 Final: LL 21 - MA 81

Monday, May 13, 2013

Season Two Playoffs Round Three Results

ASGARDIAN ABERRATIONS
vs.
IMMORTAL IMPALERS
Result: AA 105 - II 82

GUILDER BAY SHRIEKING EELS
vs.
CENTRAL CITY COALITION
 Result: GBSE 74 - CCC 71

THEY CAME FROM OUTER SPACE
vs.
LANKHMAR LYCANTHROPES
 Result: TCFOS! 24 - LL 32

MITHRIL AUTOMATONS
vs.
STATISTICALLY VALIDATED STEREOTYPES
Result: MA 122 - SVS 61

Monday, May 6, 2013

Season Two Playoffs Round Two Results

                                                  RESULTS AT A GLANCE:

ASGARDIAN ABERRATIONS
vs.
WESTEROS THREE-HEADED DRAGONS
MVPoints Spent: 1 by Aberrations to negate Dragons paragon
Highlights: Jon Snow being injured in the final play and his status currently being unknown; some confusion by the announcers on Hawk the Slayer and Hawkeye; Blrrtman getting some playtime.
Final score: AA 47 - WTHD 22

BIG DAMN BROWNCOATS
vs.
IMMORTAL IMPALERS
MVPoints Spent: All by both teams
Highlights: Close game, points spent to continuously save each side. Impalers pull away in late 3rd.
Final score: II 52 - BDB 38

GUILDER BAY SHRIEKING EELS
vs.
MARGATHEAN MASHERS
MVPoints Spent: All by Mashers, 1 by Eels
Highlights: Game with strong defense. Mashers spend everything to combat the strong defense but can't hold out forever.
Final score: GBSE 37 - MM 12


COSMO CANYON GUARDIANS
vs.
CENTRAL CITY COALITION
MVPoints Spent: All by Guardians
Highlights: Coalition is strong entire game, though they fail to bring out their paragon due to the Guardians point usage. 
Final score: CCG 7 - CCC 48


THEY CAME FROM OUTER SPACE
vs.
MANDALORIAN MERCS
MVPoints Spent: All by Mercs
Highlights: Mercs are scoreless entire game until using up MVPoints in desperate bid.
Final score: TCFOS 28 - MM 13


LANKHMAR LYCANTHROPES
vs.
SEXUAL HARASSMENT PANDAS
MVPoints Spent: All by both sides
Highlights: Lycans game winning final second final point play
Final score: LL 28 - SHP 27


MITHRIL AUTOMATONS
vs.
ATLUS ROCKET PROPELLED GRENADES

MVPoints Spent: All by Grenades, 2 by Automatons
Highlights: The Grenades play a strong playbook, but the Automatons are just too powerful. However, in the final play one Winchester brother does sacrifice himself and could be in Hell, Purgatory, or Heaven but we won't know for sure til next season.
Final score: MA 61 - ARPG 49

REQUIEM SPARTANS

vs.
STATISTICALLY VALIDATED STEREOTYPES

MVPoints Spent: Spartans already exhausted all. Stereotypes use 1, receive paragon
Highlights: We all know what happened here.
Final score: SVS 52 - RS 14